A key component of the Fascinate 2014 is a series of workshops addressing key themes of conference, led by performers, artists and technologists from the showcase, presenters of papers in conference and invited guests. Participating in a workshop requires conference+workshop registration; register before end-July for significant discounts on attending workshops and in order to guarantee a place at your preferred workshop.
In 2014 Fascinate workshops will run for a full two days (Thursday 28 and Friday 29 August) before the main conference and showcase. This reflects the requests of many participants in Fascinate 2013 who requested longer and more in depth workshops.
All workshops will begin with a join orientation evening (including films and refreshments) on the evening of Wednesday 27 August.
The four workshops (full details further down page) are:
We invite artists, gamers, geographers, historians, performance-makers, seafarers and landlubbers, the flooded and the land-locked to engage in a two-day exploration of the interface between digital media and our (natural) environment. We call on practitioner-researchers interested in devising immersive, locative and interactive strategies that connect people to the socio-environmental conditions of contemporary landscapes.
In line with the nautical taskscape of Falmouth, participants will work in ships, at sea, or on the shore to collaboratively create pieces for one of these locations or the journeys between. They will experience these places from different vantage points: at the surface, from underneath, above and across. And we will provide a range of creative means to do so. There will be kayaks, wetsuits, fishing nets and snorkels. Participants might navigate by the stars or use excavation instruments to reveal the history imbricated in Cornwall’s restless shore. They will have access to tall ships and ferries, as well as a range of digital media.
An eclectic mix of artists and people with local environmental and historic knowledge will mentor, guide and inspire the participants. Expect to share and combine skills and ideas, devising something that is bigger than anything you could have imagined achieving on your own. The results will be presented as part of a showcase that will be open to the general public and will feed into the conference strand ‘Digitising Ecologies’ as part of the Fascinate conference.
Places on this workshop are limited; please express your preference when booking and the workshop organiser will contact you ton confirm details. As we aim to work intensively with a committed group of people, we ask you to participate for the entire two days and arrive to Falmouth for Wednesday evening 28 August. As way of introduction we ask you to bring a storytelling artefact: something that tells the story of you and your practice/research/interests (e.g. visual, sound, object, documented performative evidence).
The GeoHack workshop is the third in a series of events focused on the engagement with landscape and environment through digital technologies produced by the Articulating Space Research Centre. The centre aims to explore ways of articulating and making sense of changing landscapes and environments through located arts practice and research.
Participants will be divided in four groups, with each working on a different location in Falmouth, while using different media and experiencing the sea from a different vantage point.
1. Shore Drift
A panoramic audio drift along multiple layers of shore.
2. Ferries Wheel
A playful exploration and gamification of a sea passage that connects two castles.
3. Written in the Stars
A digital packet that will travel aboard the ‘Jolie Brise’ collecting a constellation of data as it journeys
4. Beneath
Kayaking, capturing, swimming and sampling the waves of technology, commerce and history that break on these shores.
Live Website for GeoHack Workshop: http://geohackfalmouth.wordpress.com/
The following people are involved in the organization and delivery of this workshop:
MENTORS
Duncan Speakman (Circumstance Productions)
Tasos Stevens (Coney)
Jay Kerry (Mercurial Wrestler)
FACILITATORS
Misha Myers
Natalia Eernstman
John Hartley
OTHER CONTRIBUTORS
James Mariott
The Fascinate Craft Game Jam looks to cultivate co-operation between craft-based practitioners, artists working in any medium, musicians, and digital games specialists to create cross-disciplinary interactive works. Over the course of two intensive days, participants work in a multidisciplinary team to create a game in response to assigned themes which reflect the conference’s interests, under the guidance and advice of game development specialists.
Game Jams are common practice for creative game makers, empowering them to quickly output experimental new work and hone their technical skills. By injecting the traditional methodologies of craft-based practitioners and other artistic disciplines into this process, the Fascinate Craft Game Jam looks to push the boundaries of the traditional forms that can contribute to the making of a Digital Game. Game-makers who take part should expect to see their assumptions challenged by the introduction of new modes of creativity, while those who might not usually express themselves in an interactive medium can look forward to exploring an entirely new way for people to experience their work.
The following people are involved in the organization and delivery of this workshop:
Tanya Krzywinska
Jack Hackett
Nick Dixon
Doug Brown
Martin Cook – Antimatter Games
Immersive and augmented reality in theatre, dance and music performance. Live interaction over audiovisual networks with remote venues.Demonstrations/workshops using various computer platforms and projections for interaction.
The following people are involved in the organization and delivery of this workshop:
Ivani Santana
Jason Crouch
Erik Geelhoed
Richard Brown – iMorphia
The iMorphia system enables a performer wearing a white boiler suit and video glasses to see themselves overlaid with the projection of a virtual character which closely mirrors their movements. The visual feedback of the projected character mapping has the effect of immersively transforming the performer into another character.
The workshop will enable participants to try out the iMorphia performance and gain an understanding of how the system works.
An optional technical session will describe the interfacing of the Kinect with Unity Games Engine and the creation and importing of characters created using Daz 3D studio and MakeHuman.
Videos of the system in operation can be seen on the research blog.
Digitally created music and digitally augmented instruments, explorations of looping and generative music using Processing; circuit bending, mobile control of instruments, distributed audience orchestras and sound reactive visualisations + a unique transatlantic workshop working with networked musicians and technologists that will perform live and remotely in the Fascinate Showcase.
Marcus Dyer
Chris Cole
Antoni Rayzhekov
Jonas Hummel –
Pete Edwards –
Luiza Bittencourt – Digital Instrument Workshop
Daniel Domingues – Digital Instrument Workshop
FASCINATE conference 2014 - 27-31 August, Copyright © 2013-2014